Poketháng Sun và Moon’s world and story are deliciously nuanced & alive. Photograph: Publicity image
Poketháng Sun và Moon’s world and story are deliciously nuanced & alive sầu. Photograph: Publithành phố image
It’s been a rough year.
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This summer, post-Brexit, many people turned lớn Pokémon Go, the augmented-reality game from Niantic và the Pokémon Company, as a nostalgic and social respite from the ills and ails of the world. As if on cue, another Pokétháng game – Pokémon Sun & Moon – has arrived to help numb the sting of being a person in the never-ending oto crash that is năm 2016.
Sun and Moon, much like its predecessors, puts players in the shoes of a young Pokémon trainer. The protagonist arrives from the Kanlớn region of the previous games to lớn the four Hawaiian-inspired islands of Alola, where many new iterations of well loved Pokétháng from previous generations can be found. They will, as trainers must, try & catch ‘em all, be the very best there ever was, và probably save sầu the world.
Pokémon has been around for trăng tròn years now, which means that for many gamers there have been more years with Pokémon than without. The structure of the series is fairly cemented. You are now 11, and the world is ready for you. Travel khổng lồ new areas, collect Pokétháng, battle a gym, roll out of town. Many Pokémon games have sầu given a few tweaks here and there lớn the structure or appearance of the game, but none have sầu gone so far as Sun and Moon.
The most notable difference is the absence of gyms. Photograph: Publiđô thị imageThe most notable difference is the absence of gyms, in favour of Islvà Trials: a series of small feats with Island Captains scattered across the island, which eventually lead up to a battle with an Island Kahumãng cầu. These Gr& Trials reward victors with Z-Crystals instead of badges, which offer powerful Z-moves for Pokémon lớn learn – a far more useful prize than the badges in years previous.
At first, these Isl& Trials felt too kitschy – not in the shabbily decorated Havana-themed bar sort of kitsch which endears itself, but rather, as seemingly tiresome fetch quests, or “Spot the Difference” puzzles, which would intermittently reward players with battles. As the game progressed, however, they started to feel like textured additions lớn the world, or a way to lớn better understvà the people và culture of certain islands. There is not the grandiosity of gyms, the image of an 11-year-old girl walking wide-eyed into a series of high-stakes battles devoted khổng lồ a single-type of Pokémon so that she can prove sầu her worth. These trials are more flexible & laid bachồng, but the trade-off is tangible.
The world and story are both deliciously nuanced and alive. For the most part, Pokémon games have never leaned too heavily on “plot”, as it were; favouring the stop-the-shadowy-corporation-with-friendship school of thought, & leaving it there. Sun and Moon has a more focused narrative sầu. It’s clear that this attention is new for the franchise, as it can get a touch cutscene-heavy, keeping players on rails for too long in some instances. You may wonder, “Since when is Pokémon a JRPG?” as your thumb almost gives out from A-press fatigue. Overall, however, the world is lush, & the characters characterful (though the questionable caricatures of street-dressed “troublemakers” could have been done without).
More technical differences include changes to battle systems, such as the “Hotline for Help” move sầu for wild Pokémon, allowing them to lớn Điện thoại tư vấn another Pokétháng to battle at their side when under duress. This means that many encounters overstay their welcome, & savvy trainers should keep repels in their bags at all times.
Fans will find things lớn love sầu in the game. Photograph: Publicity imageA more welcome addition is the effectiveness indicator for moves in the battle interface. While in previous games it took an almost encyclopaedic knowledge of type-relationships (Psychic moves are super effective against … Fighting? Ghost? Steel?), Sun and Moon logs the effectiveness of each type against a certain Pokétháng after its first encounter. This is a relief for many who, even after 20 years of exposure, still find themselves Googling what will best take down a certain type of Pokétháng.
All-in-all, fans of battling, wonder-trading, & scratching their Pokétháng behind the ear will still find things to lớn love in the game, and for many, the changes in Sun và Moon are a refreshing reinvention of a classic formula. It may be initially jarring to veterans, but it is an attractive option for those who have sầu been away from the series for a time to lớn return. It is not the blow-away game of năm 2016, nor does it seem lớn have the staying power of Ruby and Sapphire, but it’s enjoyable. Pokétháng games are their own beasts, và hopefully Sun and Moon is a show of further changes and things to lớn come for the franchise.